“BEYOND ‘BANKING’ TO ‘BARTLE”: FACULTY DEVELOPMENT GETS GAME
Join us for a free webinar on November 10, 2014 at 11 a.m. PDT / 2 p.m. EST.
Interested in finding ways to integrate games into faculty development? This webinar will share several models to support faculty adoption of game-based learning, curriculum development, and scholarship. You’ll learn how games and game pedagogy can be used to support and transform faculty development.
Game-based learning has gained traction as a way to engage students, promote content knowledge, support skill development, and increase deep conceptual understanding. Framing game-based learning as a pedagogical tool for student engagement is one way to pique faculty curiosity about using game-based learning, game theory, and game elements as immersive learning pedagogical strategies. When faculty try new ways to engage students in learning course content, and also take time to investigate the implications of their pedagogical work, the often hidden aspects of learning become visible.
Mary Kayler, Ph.D. is the director for the Center of Teaching Excellence and Innovation at the University of Mary Washington. She has worked in higher education for over 14 years. Her research interests include faculty development, game-based learning, and curriculum development. She has conducted a wide range of faculty development colloquiums and workshops, published pedagogical research, and currently serves as associate editor to the Journal of Technology and Teacher Education. Her current quest is to leverage the “pedagogical power of gaming” in higher education. Contact her at email@example.com and follow her on Twitter @Saptiva.
Lisa Ames is an e-Learning specialist and LMS admin at the University of Mary Washington. She has been in education 22 years and supports faculty with the integration of technology into their pedagogy and other professional online activities. She’s a Canvas Authorized Trainer (CAT) for Instructure and conducts faculty development workshops with a focus on learning management systems, online and blended environments, and social media. Her newest exploration is gaming. With Mary Kayler, she created the “Mystery of the Devil-Goat” as a faculty development activity. Contact her firstname.lastname@example.org and follow her on Twitter @umwctln.
DATE & TIME
MONDAY, NOVEMBER 10
11 a.m. PDT / 2 p.m. EST
Here is the registration page for your webinar next week: http://ww2.instructure.com/faculty-development-gets-game