UMW M.O.L.I.E. Initiative Gains Support Via Canvas Grant

UMW M.O.L.I.E. Initiative Gains Support Via Canvas Grant

Canvas Grant also provides funding to support the creation of a collaboratively designed hybrid faculty development pilot project designed to transform faculty understandings of powerful learning and also supports the development of multimedia online learning immersive environment (M.O.L.I.E.) courses. What is unique about this innovative model is twofold: a) supports faculty teams in the development of multimedia rich immersive online courses or modules connected to compelling narrative, and b) multimedia production and digital literacy skill development for faculty.

UMW’s M.O.L.I.E. courses infuse a unique feature – an embedded layer of scholarship of teaching and learning (SoTL) ensuring faculty will have rich data (qualitative and quantitative) to talk about the ways in which their course supported or hindered student learning contributing important lessons learned to our broader disciplinary communities.

Current practices of ‘flipping the classroom’ haven’t produced transformative learning and most online learning courses follow a predictable pathway for course mastery. M.O.L.I.E. positions students as active participants by engagement with course content integrated into a compelling story, such as, solve the mystery, a Hero’s quest, changing the world, life as a scientist, or exposure to alternative perspectives to more deeply understand an issue. Interaction within a compelling story can be a catalyst for powerful learning.

Game theory, game elements are the pedagogical drivers of M.O.L.I.E. course design and the use of a quest-based course design curriculum matrix can break predictive online learning models our students often encounter. A quest based curriculum, moves learning beyond a linear progression of content coverage to one that allows for choice, collaboration, and curation.

UMW’s M.O.L.I.E. Initiative offers faculty multiple pathways to tap into a variety of pedagogical drivers, multimedia tools, to engage students in course content and social-emotional learning as they interact and collaborate within a compelling course narrative. CTE&I will provide a scaffold yearlong instructional course design process that integrates a faculty team approach and creation of online multimedia immersive environments tightly aligned with course content.

By July 31st faculty teams (2-3) interested in learning about and experiencing an immersive and responsive course are invited to submit their M.O.L.I.E. course proposal and share their dream of the EPIC story they wish to create with a course(s). Courses with low student participation, ‘gateway’ courses, and capstone courses are particularly encouraged.

Accepted faculty teams will participate in the Fall pilot project and receive a course release in Spring 2016 to begin building out their immersive multimedia immersive environment course with an anticipated courses ready to go in Fall 2016-Spring 2017.

M.O.L.I.E. Meets Canvas and the Open Web

It’s official!!!!  CTE&I received a $10,000 grant and has entered the ranks of an ‘elite company of Canvas 2015 Grant Winners‘!

Quest-based learning, game theory, and game elements are the pedagogical drivers that will be used to break predictive online learning and will be infused into a faculty development Multimedia Online Learning Immersive Environment (M.O.L.I.E.).   Can you say EPIC?

Here’s the scoop – Project Grant Summary

Canvas showed UMW the money – “a full commitment is what they’re thinking of.”  We are building our “Field of Dreams” so you can experience the power of learning in a M.O.L.I.E.!

1) A shout out to Tim Owens, our ‘Chief Hack’  He will be utilizing the page building plugin and developing custom modules that make use of Canvas APIs creating interfaces that allow for easy integration of Canvas material and tools within a self-hosted WordPress site.

2) Looking to transform faculty development? The creation of a faculty development Multimedia Online Learning Immersive Environment (M.O.L.I.E.) is designed to transform pedagogical practice; quest-based learning, game theory and game elements are seamlessly integrated into a compelling narrative to …….  (I can’t say as that would ruin the story).

We are well underway in our story development! A forthcoming trailer? Embedded clues? Meet characters you won’t soon forget. You’ll have to stay tuned!


Dig deeper into “M.O.L.I.E. Meets Canvas and the Open Web” grant submission website and meet the design team!


The Center for Teaching Excellence & Innovation providing powerful faculty development and supporting online course development – one compelling story at at time!


Beyond ‘Banking’ to ‘Bartle’ Faculty Development Gets Game!

Beyond ‘Banking’ to ‘Bartle’ Faculty Development Gets Game!

On Monday, November 10, 2014 (2pm EST) I along with Lisa Ames will be sharing our collective work on ‘gaming’ faculty development. Still time to register!




Join us for a free webinar on November 10, 2014 at 11 a.m. PDT / 2 p.m. EST.

Interested in finding ways to integrate games into faculty development? This webinar will share several models to support faculty adoption of game-based learning, curriculum development, and scholarship. You’ll learn how games and game pedagogy can be used to support and transform faculty development.

Game-based learning has gained traction as a way to engage students, promote content knowledge, support skill development, and increase deep conceptual understanding. Framing game-based learning as a pedagogical tool for student engagement is one way to pique faculty curiosity about using game-based learning, game theory, and game elements as immersive learning pedagogical strategies. When faculty try new ways to engage students in learning course content, and also take time to investigate the implications of their pedagogical work, the often hidden aspects of learning become visible.

Mary Kayler, Ph.D. is the director for the Center of Teaching Excellence and Innovation at the University of Mary Washington. She has worked in higher education for over 14 years. Her research interests include faculty development, game-based learning, and curriculum development. She has conducted a wide range of faculty development colloquiums and workshops, published pedagogical research, and currently serves as associate editor to the Journal of Technology and Teacher Education. Her current quest is to leverage the “pedagogical power of gaming” in higher education. Contact her at and follow her on Twitter @Saptiva.

Lisa Ames is an e-Learning specialist and LMS admin at the University of Mary Washington. She has been in education 22 years and supports faculty with the integration of technology into their pedagogy and other professional online activities. She’s a Canvas Authorized Trainer (CAT) for Instructure and conducts faculty development workshops with a focus on learning management systems, online and blended environments, and social media. Her newest exploration is gaming. With Mary Kayler, she created the “Mystery of the Devil-Goat” as a faculty development activity. Contact her and follow her on Twitter @umwctln.


11 a.m. PDT / 2 p.m. EST

Here is the registration page for your webinar next week: